封面
市場調查報告書
商品編碼
1162037

全球娛樂媒體市場分析:未來預測(至 2030 年)

Global Entertainment & Media Market Research Report - Forecast till 2030

出版日期: | 出版商: Market Research Future | 英文 240 Pages | 訂單完成後即時交付

價格

在分析期間,全球娛樂和媒體 (M&E) 市場預計將以 8.90% 的複合年增長率實現顯著的市場增長。 該行業最近在技術創新和應用領域方面發生了變化和擴展。 這種變化迫使國際 M&E 項目提供創造性的內容和有效的傳播技術,以在競爭激烈的行業中獲得優勢。

移動電話普及率的提高、電子競技行業的發展、對點播/直播網絡音樂和唱片的興趣日益濃厚,以及主要參與者對 AR(增強現實)的採用是市場的主要驅動力。據信,通過新的努力培育階段。 此外,該市場還受到許多因素的影響,包括電視用戶、廣播聽眾和電腦遊戲玩家數量的增加、戶外廣告以及消費者使用互聯網進行娛樂。

按地區劃分,預計北美將佔據壓倒性份額。 隨著該地區主要參與者的新舉措,北美的娛樂和媒體市場正在擴大。 該地區是世界各地媒體和娛樂貢獻的中心,包括虛擬娛樂、體育、藝術表現、戲劇、電腦遊戲、電影和電視、音樂和發行。 此外,美國娛樂業好萊塢繼續創造數十億美元的收入,並為區域市場的擴張做出貢獻。

在娛樂媒體市場,歐洲作為第二大立足點有望保持穩定地位。 推動該行業發展的關鍵因素之一是網絡在歐洲國家的日益普及。 西歐,包括英國、德國、西班牙和法國,擁有巨大的廣播電台市場。 亞太地區預計將成為全球第三大媒體和娛樂市場。

本報告分析了全球娛樂和媒體市場,包括行業的基本結構和向心力、技術和監管環境、主要市場驅動因素和製約因素,以及按類型、應用和區域劃分的市場趨勢預測。, 我們正在調查各大公司的概況、業績、戰略等。

內容

第 1 章執行摘要

第 2 章市場概述

第三章分析方法

第四章市場動態

  • 概覽
  • 市場驅動因素
    • 視頻遊戲和電子競技越來越受歡迎
    • 智能手機的普及
  • 市場製約因素
    • 數字媒體盜版現象增多
  • 市場機會
    • 5G 部署帶來的新機遇
  • 任務
    • 對在線平台的網絡安全威脅
  • COVID-19 的影響
    • 對內容創作的影響
    • 媒體消費的變化
    • 對無線電和廣播頻道的影響
    • 對機電行業的總體影響

第五章市場因素分析

  • 價值鏈分析/供應鏈分析
  • 波特的五力模型

第 6 章全球娛樂和媒體市場:按類型

  • 介紹
  • 書籍和雜誌
  • 電影
  • 社交媒體
  • 音樂/戲劇
  • 動畫
  • 遊戲和賭博
  • 戶外廣告
  • 廣播
  • 遊樂園和設施
  • 運動
  • 玩具
  • 藝術

第 7 章全球娛樂和媒體市場:按應用

  • 介紹
  • 有線
  • 無線

第 8 章全球娛樂和媒體市場:按地區

  • 概覽
  • 北美
    • 市場規模和估計:按國家/地區分類(2019-2030 年)
    • 市場規模和估計:按類型(2019-2030 年)
    • 市場規模/估計:按應用(2019-2030 年)
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 市場規模和估計:按國家/地區分類(2019-2030 年)
    • 市場規模和估計:按類型(2019-2030 年)
    • 市場規模/估計:按應用(2019-2030 年)
    • 德國
    • 英國
    • 法國
    • 意大利
    • 俄羅斯
    • 西班牙
    • 其他歐洲國家
  • 亞太地區
    • 市場規模和估計:按國家/地區分類(2019-2030 年)
    • 市場規模和估計:按類型(2019-2030 年)
    • 市場規模/估計:按應用(2019-2030 年)
    • 中國(包括台灣)
    • 日本
    • 印度
    • 澳大利亞
    • 印度尼西亞
    • 韓國
    • 其他亞太國家
  • 中東和非洲
    • 阿拉伯聯合酋長國
    • 沙特阿拉伯
    • 埃及
    • 尼日利亞
    • 南非
    • 其他中東和非洲國家
  • 南美洲
    • 巴西
    • 阿根廷
    • 哥倫比亞
    • 智利
    • 其他南美國家

第9章競爭格局

  • 介紹
  • 主要公司的市場份額分析(2020 年)
  • 競爭基準
  • 比賽儀表板
  • 市場的主要增長戰略
  • 主要發展和增長戰略
    • 新產品開發
    • 併購 (M&A)
    • 合同/協議

第十章公司簡介

  • NEWS CORPORATION
  • ADVANCE
  • IHEARTMEDIA INC.
  • DISCOVERY, INC.
  • WARNER MEDIA, LLC.
  • VERIZON COMMUNICATIONS INC.
  • ALPHABET INC.
  • THE WALT DISNEY COMPANY
  • BAIDU, INC.
  • GRUPO GLOBO
  • COMCAST CORPORATION
  • FACEBOOK INC.
  • BERTELSMANN SE & CO. KGAA
  • VIACOM, INC.
  • HASBRO INC.
Product Code: MRFR/ICT/6303-CR

Market Overview

The global entertainment & media market is anticipated to register a notable market growth of 8.90% CAGR, during the review period. The industry has recently changed in terms of innovation and applications and has undergone broad expansion. This shift has compelled international entertainment and media projects to provide creative content and effective dissemination techniques to stay ahead in the extremely competitive industry. Only a few of the industries that make up the M&E sector include movies/film, TV, music, distribution, radio, web, promotion, and gaming.

For each of the divisions, the developing trends and drivers differ between sub-classes, countries, and buyer industries. This identifies the media and entertainment vertical because several sub-verticals compete, support, and collaborate to meet the general demand for entertainment and information. The global market is anticipated to be driven by the increasing penetration of cell phones, the growing e-sports industry, the increasing interest in on-demand and live web-based music and records, and the emerging efforts by key players to nurture increased reality and augmented reality stages. The market is being impacted by a variety of factors, including an increase in the number of TV subscribers, radio listeners, computer game players, outdoor advertising, and consumers' use of internet entertainment.

Market Segmentation

The global entertainment and media market is divided into applications and types. Based on type the market includes Music & Theatres, Gaming & Gambling, Radio Broadcasting, books & magazines, and outdoor advertising. Based on Type the market is classified into Amusement Parks/Facilities, social media, Films, Toys, Animation, Sports, and Art. The Application segment includes Wired and Wireless.

Regional Analysis

During the time under review, North America is anticipated to dominate the international entertainment and media market. With new initiatives from major market players including Google LLC, The Walt Disney Organization, Comcast Organization, Facebook Inc., Warner Media LLC, Viacom Inc., and Time Inc., the entertainment and media market in North America is expanding. The area serves as a hub for media and entertainment contributions from across the world, including virtual entertainment, sports, artistic expression, theatre, computer games, film and television, music, and distribution. Additionally, Hollywood, the American entertainment industry, continually generates billions of dollars in revenue, contributing to the expansion of the local market.

In the market for entertainment and media, Europe is expected to maintain its stable position on the second footing. In any case, one of the key factors contributing to the growth of the industry in this area is the increasing penetration of the web across European nations. The market for radio telecasters in Western Europe, which includes countries like the UK, Germany, Spain, France, and others, is sizable. The Asia-Pacific region is predicted to be the third-largest market for global media and entertainment.

Major Players

The key players of the global Entertainment & media market are News Corporation (US), Advance (US), iHeartMedia Inc. (US), Discovery, Inc. (US), and Warner Media, LLC. (US), Verizon Communications Inc. (US), Alphabet Inc. (US), The Walt Disney Company (US), Baidu, Inc. (China), Grupo Globo (Brazil), Comcast Corporation (US), Facebook Inc. (US), Bertelsmann SE & Co. KGaA (Germany), Viacom, Inc. (US), and Hasbro Inc. (US).

COVID 19 Impacts

We are continuously tracking the impact of the COVID-19 pandemic on various industries and verticals within all domains. Our research reports include the same and help you understand the drop and rise, owing to the impact of COVID-19 on the industries. Also, we help you to identify the gap between the demand and supply of your interested market. Moreover, the report helps you with the analysis, amended government regulations, and many other useful insights.

TABLE OF CONTENTS

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

  • 1.1. MARKET ATTRACTIVENESS ANALYSIS
    • 1.1.1. GLOBALENTERTAINMENT & MEDIA MARKET, BY TYPE
    • 1.1.2. GLOBAL ENTERTAINMENT & MEDIA MARKET, BYAPPLICATION
    • 1.1.3. GLOBALENTERTAINMENT & MEDIA MARKET, BY REGION

2. MARKET INTRODUCTION

  • 2.1. DEFINITION
  • 2.2. SCOPE OF THE STUDY
  • 2.3. MARKET STRUCTURE

3. RESEARCH METHODOLOGY

  • 3.1. RESEARCH PROCESS
  • 3.2. PRIMARY RESEARCH
  • 3.3. SECONDARY RESEARCH
  • 3.4. MARKET SIZE ESTIMATION
  • 3.5. LIST OF ASSUMPTIONS

4. MARKET DYNAMICS

  • 4.1. INTRODUCTION
  • 4.2. DRIVERS
    • 4.2.1. INCREASING POPULARITY OF VIDEO GAMES AND E-SPORTS
    • 4.2.2. INCREASING ADOPTION OF SMARTPHONES
  • 4.3. RESTRAINT
    • 4.3.1. INCREASING PIRACY IN DIGITAL MEDIA
  • 4.4. OPPORTUNITY
    • 4.4.1. EMERGING OPPORTUNITIES WITH 5G DEPLOYMENT
  • 4.5. CHALLENGE
    • 4.5.1. CYBERSECURITY THREATS TO ONLINE PLATFORMS
  • 4.6. IMPACT OF COVID-19
    • 4.6.1. IMPACT ON CONTENT CREATION
    • 4.6.2. SHIFT IN MEDIA CONSUMPTION
    • 4.6.3. IMPACT ON RADIO & BROADCASTING CHANNELS
    • 4.6.4. OVERALL IMPACT ON M&E INDUSTRY

5. MARKET FACTOR ANALYSIS

  • 5.1. VALUE CHAIN ANALYSIS/SUPPLY CHAIN ANALYSIS
  • 5.2. PORTER'S FIVE FORCES MODEL
    • 5.2.1. BARGAINING POWER OF SUPPLIERS
    • 5.2.2. BARGAINING POWER OF BUYERS
    • 5.2.3. THREAT OF NEW ENTRANTS
    • 5.2.4. THREAT OF SUBSTITUTES
    • 5.2.5. INTENSITY OF RIVALRY

6. GLOBALENTERTAINMENT & MEDIA MARKET, BY TYPE

  • 6.1. INTRODUCTION
  • 6.2. BOOK & MAGAZINE
  • 6.3. FILMS
  • 6.4. SOCIAL MEDIA
  • 6.5. MUSIC & THEATERS
  • 6.6. ANIMATION
  • 6.7. GAMING & GAMBLING
  • 6.8. OUTDOOR ADVERTISING
  • 6.9. RADIO BROADCASTING
  • 6.10. AMUSEMENT PARK/FACILITIES
  • 6.11. SPORTS
  • 6.12. TOYS
  • 6.13. ART

7. GLOBAL ENTERTAINMENT & MEDIA MARKET, BYAPPLICATION

  • 7.1. INTRODUCTION
  • 7.2. WIRED
  • 7.3. WIRELESS

8. GLOBALENTERTAINMENT & MEDIA MARKET, BY REGION

  • 8.1. OVERVIEW
  • 8.2. NORTH AMERICA
    • 8.2.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019-2030
    • 8.2.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
    • 8.2.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.2.4. US
      • 8.2.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.2.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.2.5. CANADA
      • 8.2.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.2.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.2.6. MEXICO
      • 8.2.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.2.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.3. EUROPE
    • 8.3.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019-2030
    • 8.3.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
    • 8.3.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.4. GERMANY
      • 8.3.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.5. UK
      • 8.3.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.6. FRANCE
      • 8.3.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.7. ITALY
      • 8.3.7.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.7.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.8. RUSSIA
      • 8.3.8.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.8.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.9. SPAIN
      • 8.3.9.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.9.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.10. REST OF EUROPE
      • 8.3.10.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.10.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.4. ASIA-PACIFIC
    • 8.4.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019-2030
    • 8.4.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
    • 8.4.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.4. CHINA (INCLUDING TAIWAN)
      • 8.4.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.5. JAPAN
      • 8.4.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.6. INDIA
      • 8.4.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.7. AUSTRALIA
      • 8.4.7.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.7.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.8. INDONESIA
      • 8.4.8.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.8.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.9. SOUTH KOREA
      • 8.4.9.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.9.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.10. REST OF ASIA-PACIFIC
      • 8.4.10.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.10.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.5. MIDDLE EAST & AFRICA
    • 8.5.1. UAE
      • 8.5.1.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.1.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.2. SAUDI ARABIA
      • 8.5.2.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.2.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.3. EGYPT
      • 8.5.3.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.3.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.4. NIGERIA
      • 8.5.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.5. SOUTH AFRICA
      • 8.5.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.6. REST OF MIDDLE EAST & AFRICA
      • 8.5.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.6. SOUTH AMERICA
    • 8.6.1. BRAZIL
      • 8.6.1.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.1.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.2. ARGENTINA
      • 8.6.2.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.2.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.3. COLUMBIA
      • 8.6.3.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.3.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.4. CHILE
      • 8.6.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.5. REST OF SOUTH AMERICA
      • 8.6.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030

9. COMPETITIVE LANDSCAPE

  • 9.1. INTRODUCTION
  • 9.2. KEYPLAYERSMARKET SHARE ANALYSIS, 2020 (%)
  • 9.3. COMPETITIVE BENCHMARKING
  • 9.4. COMPETITOR DASHBOARD
  • 9.5. MAJOR GROWTH STRATEGY IN THE MARKET
  • 9.6. KEY DEVELOPMENTS & GROWTH STRATEGIES
    • 9.6.1. NEW PRODUCT DEVELOPMENT
    • 9.6.2. MERGERS & ACQUISITIONS
    • 9.6.3. CONTRACTS & AGREEMENTS

10. COMPANY PROFILES

  • 10.1. NEWS CORPORATION
    • 10.1.1. COMPANY OVERVIEW
    • 10.1.2. FINANCIAL OVERVIEW
    • 10.1.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.1.4. KEY DEVELOPMENTS
    • 10.1.5. SWOT ANALYSIS
    • 10.1.6. KEY STRATEGIES
  • 10.2. ADVANCE
    • 10.2.1. COMPANY OVERVIEW
    • 10.2.2. FINANCIAL OVERVIEW
    • 10.2.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.2.4. KEY DEVELOPMENTS
    • 10.2.5. SWOT ANALYSIS
    • 10.2.6. KEY STRATEGIES
  • 10.3. IHEARTMEDIA INC.
    • 10.3.1. COMPANY OVERVIEW
    • 10.3.2. FINANCIAL OVERVIEW
    • 10.3.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.3.4. KEY DEVELOPMENTS
    • 10.3.5. SWOT ANALYSIS
    • 10.3.6. KEY STRATEGIES
  • 10.4. DISCOVERY, INC.
    • 10.4.1. COMPANY OVERVIEW
    • 10.4.2. FINANCIAL OVERVIEW
    • 10.4.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.4.4. KEY DEVELOPMENTS
    • 10.4.5. SWOT ANALYSIS
    • 10.4.6. KEY STRATEGIES
  • 10.5. WARNER MEDIA, LLC.
    • 10.5.1. COMPANY OVERVIEW
    • 10.5.2. FINANCIAL OVERVIEW
    • 10.5.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.5.4. KEY DEVELOPMENTS
    • 10.5.5. SWOT ANALYSIS
    • 10.5.6. KEY STRATEGIES
  • 10.6. VERIZON COMMUNICATIONS INC.
    • 10.6.1. COMPANY OVERVIEW
    • 10.6.2. FINANCIAL OVERVIEW
    • 10.6.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.6.4. KEY DEVELOPMENTS
    • 10.6.5. SWOT ANALYSIS
    • 10.6.6. KEY STRATEGIES
  • 10.7. ALPHABET INC.
    • 10.7.1. COMPANY OVERVIEW
    • 10.7.2. FINANCIAL OVERVIEW
    • 10.7.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.7.4. KEY DEVELOPMENTS
    • 10.7.5. SWOT ANALYSIS
    • 10.7.6. KEY STRATEGIES
  • 10.8. THE WALT DISNEY COMPANY
    • 10.8.1. COMPANY OVERVIEW
    • 10.8.2. FINANCIAL OVERVIEW
    • 10.8.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.8.4. KEY DEVELOPMENTS
    • 10.8.5. SWOT ANALYSIS
    • 10.8.6. KEY STRATEGIES
  • 10.9. BAIDU, INC.
    • 10.9.1. COMPANY OVERVIEW
    • 10.9.2. FINANCIAL OVERVIEW
    • 10.9.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.9.4. KEY DEVELOPMENTS
    • 10.9.5. SWOT ANALYSIS
    • 10.9.6. KEY STRATEGIES
  • 10.10. GRUPO GLOBO
    • 10.10.1. COMPANY OVERVIEW
    • 10.10.2. FINANCIAL OVERVIEW
    • 10.10.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.10.4. KEY DEVELOPMENTS
    • 10.10.5. SWOT ANALYSIS
    • 10.10.6. KEY STRATEGIES
  • 10.11. COMCAST CORPORATION
    • 10.11.1. COMPANY OVERVIEW
    • 10.11.2. FINANCIAL OVERVIEW
    • 10.11.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.11.4. KEY DEVELOPMENTS
    • 10.11.5. SWOT ANALYSIS
    • 10.11.6. KEY STRATEGIES
  • 10.12. FACEBOOK INC.
    • 10.12.1. COMPANY OVERVIEW
    • 10.12.2. FINANCIAL OVERVIEW
    • 10.12.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.12.4. KEY DEVELOPMENTS
    • 10.12.5. SWOT ANALYSIS
    • 10.12.6. KEY STRATEGIES
  • 10.13. BERTELSMANN SE & CO. KGAA
    • 10.13.1. COMPANY OVERVIEW
    • 10.13.2. FINANCIAL OVERVIEW
    • 10.13.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.13.4. KEY DEVELOPMENTS
    • 10.13.5. SWOT ANALYSIS
    • 10.13.6. KEY STRATEGIES
  • 10.14. VIACOM, INC.
    • 10.14.1. COMPANY OVERVIEW
    • 10.14.2. FINANCIAL OVERVIEW
    • 10.14.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.14.4. KEY DEVELOPMENTS
    • 10.14.5. SWOT ANALYSIS
    • 10.14.6. KEY STRATEGIES
  • 10.15. HASBRO INC.
    • 10.15.1. COMPANY OVERVIEW
    • 10.15.2. FINANCIAL OVERVIEW
    • 10.15.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.15.4. KEY DEVELOPMENTS
    • 10.15.5. SWOT ANALYSIS
    • 10.15.6. KEY STRATEGIES

LIST OF TABLES

  • TABLE 1 LIST OF ASSUMPTIONS
  • TABLE 2 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 3 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 4 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 5 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 6 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 7 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 8 US: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 9 US: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 10CANADA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 11CANADA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 12MEXICO: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 13MEXICO: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 14EUROPE: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 15EUROPE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 16EUROPE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 17UK: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 18UK: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 19GERMANY: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 20GERMANY: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 21FRANCE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 22FRANCE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 23REST OF EUROPE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 24REST OF EUROPE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 25ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 26ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 27ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 28CHINA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 29CHINA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 30INDIA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 31INDIA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 32JAPAN: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 33JAPAN: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 34REST OF ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 35REST OF ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 36MIDDLE EAST &AFRICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 37MIDDLE EAST &AFRICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 38 SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 39SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)  

LIST OF FIGURES

  • FIGURE 1 MARKET SYNOPSIS
  • FIGURE 2 RESEARCH PROCESS OF MRFR
  • FIGURE 3 TOP-DOWN & BOTTOM-UP APPROACH
  • FIGURE 4 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 5 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 6 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY REGION, 2019-2030(USD MILLION)
  • FIGURE 7 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • FIGURE 8 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 9 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 10 EUROPE: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • FIGURE 11 EUROPE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 12 EUROPE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 13 ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • FIGURE 14 ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 15 ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 16 MIDDLE EAST & AFRICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 17 MIDDLE EAST & AFRICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 18 SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 19 SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)