全球汽車元界市場:按產品(軟/硬件)、技術(虛擬現實(VR)、增強現實(AR)、混合現實(MR)、NFT、區塊鏈)、應用功能, 地區預測到2030
市場調查報告書
商品編碼
1129145

全球汽車元界市場:按產品(軟/硬件)、技術(虛擬現實(VR)、增強現實(AR)、混合現實(MR)、NFT、區塊鏈)、應用功能, 地區預測到2030

Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030

出版日期: | 出版商: MarketsandMarkets | 英文 247 Pages | 訂單完成後即時交付

價格
簡介目錄

全球汽車元界市場預計將從 2022 年的 19 億美元增長到 2030 年的 165 億美元,複合年增長率為 31.4%。

目前,虛擬空間中的數字孿生工廠和虛擬展廳的概念正在汽車原始設備製造商和經銷商中流行,引發汽車元界行業的發展。許多軟件公司和初創公司已經開發了AR/VR技術,並且仍在繼續研發,以將元界應用引入汽車領域。用戶和客戶對虛擬資產市場中使用的 NFT 和加密貨幣表現出興趣。元界技術在汽車仿真和測試領域變得更加有用。汽車虛擬世界市場由 NVIDIA(美國)、Roblox Corporation(美國)、Unity Technologies(美國)、Meta Platforms Inc.(美國)和 WayRay(瑞士)等老牌廠商主導。他們為汽車元界生態系統開發產品並提供服務。

“在預測期內,汽車製造商和經銷商對廣告應用的使用率將更高”

許多汽車製造商和經銷商正在使用元界技術在虛擬空間中展示他們的產品。 OEM 已利用 NFT 發布、(汽車)產品發布、虛擬營銷活動和其他資源。例如,Meta 銷售虛擬廣告牌作為 Metaverse 的一部分。該公司允許經銷商通過其在線平台直接銷售汽車,並允許展示廳虛擬地產的數字購買權。該平台被每個地區的許多經銷商使用。隨著 Metaverse 使用率的上升,Metaverse 中的廣告市場呈指數級增長,企業正在尋找在這些平台上投放廣告的新方法。在汽車行業,虛擬展廳的概念使得無需使用實際汽車就可以進行虛擬廣告,並且正在迅速增長。該公司計劃通過僅在虛擬空間中發布汽車來降低成本。

“在預測期內,北美將成為最大的市場”

北美擁有汽車行業最大的元宇宙市場。軟件預計將成為該地區最大的細分市場,擁有頂級軟件和元界平台提供商,如 Roblox、Unity Technologies、Epic Games、Upland 和 Sandbox。擁有微軟、Meta、NVIDIA、高通等頂級元界硬件供應商,以及龐大的元界人口,將成為汽車領域最大的元界市場。由於大多數 Metaverse 生態系統提供商在國內的存在,預計美國將引領該地區的市場。元界軟件和平台提供商,如 Roblox(美國)、Unity Technologies(美國)、Upland(美國)、Sandbox(美國)和 Epic Games(美國)是該地區的主要參與者。這些公司與 OEM 合作,為汽車元界市場提供軟件。 Roblox 和 Unity Technologies 正在與現代合作開發 Metaverse 解決方案。同樣,法拉利正在與 Epic Games 合作開發數字資產的元界產品。

內容

第一章介紹

第二章研究方法

第 3 章執行摘要

第 4 章重要注意事項

第 5 章市場概述

  • 簡介
  • 市場動態
    • 驅動程序
    • 限制因素
    • 機會
    • 任務
  • 波特五力
  • 汽車元界市場生態系統
  • 供應鏈分析
  • 重大會議和活動(2022-2023)
  • 汽車元界市場的主要 OEM
  • 技術分析
  • 專利分析
  • 虛擬世界的主要推動力
  • 案例研究分析
  • 監管狀況
  • 趨勢與顛覆
  • 汽車元界市場,情景分析(2022-2023 年)

第 6 章提供:汽車元界市場

  • 簡介
  • 虛擬平台/空間
  • 頭像
  • 資產市場
  • 金融業務
  • 關鍵見解

第 7 章,按產品分類:汽車元界市場

  • 簡介
  • 硬件
  • 軟件
  • 其他
  • 關鍵見解

第 8 章。汽車元界市場:按技術分類

  • 簡介
  • 增強現實 (AR)
  • 虛擬現實 (VR)
  • 混合現實 (MR)
  • 不可替代代幣 (NFT)
  • 區塊鏈
  • 關鍵見解

第 9 章按應用:汽車元界市場

  • 簡介
  • 廣告
  • 網上購車
  • 信息娛樂
  • 汽車設計
  • 自動駕駛汽車測試
  • 訓練/模擬
  • 關鍵見解

第 10 章按地區劃分:汽車元界市場

  • 簡介
  • 亞太地區
    • 亞太地區:監管
    • 中國
    • 日本
    • 韓國
    • 其他亞太地區
  • 歐洲
    • 歐洲:法規
    • 英國
    • 德國
    • 其他
  • 北美
    • 北美:法規
    • 美國
    • 加拿大
  • 中東和非洲
    • 中東和非洲:法規
  • 拉丁美洲
    • 拉丁美洲:法規

第 11 章競爭格局

  • 概覽
  • 市場排名分析
  • 競爭場景
  • 汽車元界市場的公司評估象限
  • 企業評估足跡
  • 競爭力像限、初創企業和中小企業

第 12 章公司簡介

  • 主要公司
    • NVIDIA
    • ROBLOX CORPORATION
    • UNITY TECHNOLOGIES
    • META PLATFORMS INC.
    • WAYRAY
    • EPIC GAMES
    • TECH MAHINDRA
    • MICROSOFT
    • XR LABS
    • QUALCOMM
    • DECENTRALAND
    • SANDBOX
  • AUTOMOTIVE OEMS
    • HYUNDAI MOTOR COMPANY
    • VOLKSWAGEN AG
    • BMW GROUP
    • MERCEDES-BENZ AG
    • NISSAN MOTORS
  • 其他企業
    • VOLVO
    • GENERAL MOTORS
    • ASTON MARTIN
    • MG MOTORS
    • HONDA MOTOR COMPANY
    • TOYOTA MOTOR CORPORATION
    • JIDU AUTO
    • TATA MOTORS
    • VARJO
    • CARZSO
    • TERRANET AB
    • CARCIVIC
    • SOMNIUM SPACE
    • METAVRSE
    • SONY CORPORATION
    • OXBOTICA
    • HYPERLINK INFOSYSTEM
    • HOLORIDE
    • HOLO-LIGHT
    • INFINITEWORLD
    • UPLAND

第 13 章市場和市場建議

  • XR 技術的進步推動汽車採用 Metaverse
  • 預計亞太地區將成為最快的市場
  • 結論

第十四章附錄

簡介目錄
Product Code: AT 8154

The global metaverse market for automotive is projected to grow from USD 1.9 Billion in 2022 to USD 16.5 Billion by 2030, at a CAGR of 31.4%. The concept of digital twin factories and virtual showrooms in the virtual space is in trend among automotive OEMs and dealers at present has triggered the growth of automotive metaverse industry. Many software companies and startups have developed AR/VR technologies and are still doing research and development towards the incorporation of metaverse applications in the automotive sectors. Users and customers are showing their interest in the NFTs and crypto to be used in the asset marketplace in the virtual space. Metaverse technologies has made the things much more convenient in the field of simulation and testing the vehicle. The metaverse market for automotive is dominated by established players such as NVIDIA (US), Roblox Corporation (US), Unity Technologies (US), Meta Platforms Inc. (US), and WayRay (Switzerland). They develop products and provide service offerings for the automotive metaverse ecosystem.

"Advertisement applications to be leveraged at a higher level by automotive manufacturers and dealers during the forecast period."

Many automotive manufacturers and dealers have leveraged metaverse technologies to showcase their products in virtual space. OEMs have leveraged NFT releases, new product launches (of automobiles), virtual marketing events, and other resources. Meta, for instance, has been selling virtual billboards as part of its metaverse. The company has allowed dealerships to sell cars directly through its online platform and allowed digital purchase rights of virtual estates for showrooms. Many local dealerships across regions have leveraged this platform. With the rising usage of metaverse, the market for advertising in the metaverse will grow exponentially, with companies finding new ways to advertise on these platforms. The concept of virtual showrooms has grown rapidly across the automotive industry, where companies can advertise their products virtually without leveraging actual cars. The company plans to reduce costs by launching its cars only in the virtual space.

"North America is likely to be the largest market during the forecast period."

North America has the largest metaverse market for the automotive industry. Software is expected to be the largest segment in this region, with top software and metaverse platform providers like Roblox, Unity Technologies, Epic Games, Upland, and Sandbox, among others, present in this region. The presence of top metaverse hardware providers like Microsoft, Meta, NVIDIA, and Qualcomm, among others, and a large part of the population using metaverse will make this the largest metaverse market for automotive. The US is expected to lead the market in this region due to the presence of most metaverse ecosystem providers in the country. Metaverse software and platform providers like Roblox (US), Unity Technologies (US), Upland (US), Sandbox (US), and Epic Games (US) have been key players in this region. These companies have been working with OEMs to provide software for the metaverse market for automotive. Roblox and Unity Technologies have worked with Hyundai for metaverse solutions. Similarly, Ferrari has worked with Epic Games for its metaverse offering for digital assets.

In-depth interviews were conducted with CEOs, marketing directors, other innovation and technology directors, and executives from various key organizations operating in this market.

  • By Company Type: Metaverse Ecosystem Providers - 67%, Others - 9%, and OEMs - 24%
  • By Designation: CXOs - 33%, Managers - 52%, Executives - 15%
  • By Region: North America - 20%, Europe - 31%, Asia Pacific - 41%, Rest of the World - 8%

The metaverse market for automotive is dominated by established players such as NVIDIA (US), Roblox Corporation (US), Unity Technologies (US), Meta Platforms Inc. (US), and WayRay (Switzerland). They develop products and provide service offerings for the automotive metaverse ecosystem. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the metaverse market for automotive.

Research Coverage:

The report covers the metaverse market for automotive in terms of Offering, Products (Hardware, Software, Others), Technology (AR, VR, MR), Application & Region (Asia Pacific, Europe and North America). It covers the competitive landscape and company profiles of the major players in the metaverse market for automotive ecosystem.

The study also includes an in-depth competitive analysis of the key players in the market, along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.

Key Benefits of Buying the Report:

  • The report will help market leaders/new entrants in this market with information on the closest approximations of revenue numbers for the overall metaverse market for automotive and its subsegments.
  • This report will help stakeholders understand the competitive landscape and gain more insights to better position their businesses and plan suitable go-to-market strategies.
  • The report also helps stakeholders understand the pulse of the market and provides them information on key market drivers, restraints, challenges, and opportunities.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
    • TABLE 1 METAVERSE MARKET FOR AUTOMOTIVE DEFINITION, BY OFFERING
    • TABLE 2 METAVERSE MARKET FOR AUTOMOTIVE DEFINITION, BY PRODUCT
    • TABLE 3 METAVERSE MARKET FOR AUTOMOTIVE DEFINITION, BY TECHNOLOGY
    • TABLE 4 METAVERSE MARKET FOR AUTOMOTIVE DEFINITION, BY APPLICATION
    • 1.2.1 INCLUSIONS AND EXCLUSIONS
    • TABLE 5 INCLUSIONS AND EXCLUSIONS IN METAVERSE MARKET FOR AUTOMOTIVE
  • 1.3 MARKET SCOPE
    • FIGURE 1 MARKETS COVERED
    • 1.3.1 REGIONS COVERED
    • 1.3.2 YEARS CONSIDERED
  • 1.4 CURRENCY CONSIDERED
    • TABLE 6 CURRENCY EXCHANGE RATES
  • 1.5 STAKEHOLDERS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • FIGURE 2 METAVERSE MARKET FOR AUTOMOTIVE: RESEARCH DESIGN
    • FIGURE 3 RESEARCH DESIGN MODEL
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Key secondary sources
      • 2.1.1.2 Key data from secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Primary interviews - demand and supply sides
      • 2.1.2.2 Key industry insights and breakdown of primary interviews
    • FIGURE 4 KEY INDUSTRY INSIGHTS
    • FIGURE 5 BREAKDOWN OF PRIMARY INTERVIEWS
      • 2.1.2.3 List of primary participants
  • 2.2 MARKET SIZE ESTIMATION
    • FIGURE 6 RESEARCH METHODOLOGY: HYPOTHESIS BUILDING
    • 2.2.1 SUPPLY-SIDE APPROACH
    • FIGURE 7 VENDOR ANALYSIS FOR MARKET SIZE AND RANKING
    • 2.2.2 TOP-DOWN APPROACH
    • FIGURE 8 TOP-DOWN APPROACH: METAVERSE MARKET FOR AUTOMOTIVE
    • FIGURE 9 METAVERSE MARKET FOR AUTOMOTIVE: MARKET ESTIMATION NOTES
  • 2.3 DATA TRIANGULATION
    • FIGURE 10 DATA TRIANGULATION METHODOLOGY
  • 2.4 FACTOR ANALYSIS
    • FIGURE 11 MARKET GROWTH PROJECTIONS FROM DEMAND-SIDE DRIVERS AND OPPORTUNITIES
    • FIGURE 12 FACTOR ANALYSIS FOR MARKET SIZING: DEMAND AND SUPPLY SIDE
  • 2.5 RESEARCH ASSUMPTIONS
  • 2.6 RESEARCH LIMITATIONS

3 EXECUTIVE SUMMARY

    • TABLE 7 CURRENT STATE OF THE METAVERSE
    • FIGURE 13 METAVERSE MARKET FOR AUTOMOTIVE: MARKET OVERVIEW
    • FIGURE 14 METAVERSE MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
    • FIGURE 15 METAVERSE MARKET FOR AUTOMOTIVE: REVENUE DISTRIBUTION (2022)
    • FIGURE 16 VIRTUAL PLATFORMS/SPACES EXPECTED TO BE LARGEST MARKET DURING FORECAST PERIOD (2022-2030)

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN METAVERSE MARKET FOR AUTOMOTIVE
    • FIGURE 17 OEM SHIFT TO METAVERSE-BASED ADVERTISEMENTS TO DRIVE MARKET
  • 4.2 METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT
    • FIGURE 18 SOFTWARE TO BE LARGEST SEGMENT (2022-2030)
  • 4.3 METAVERSE MARKET FOR AUTOMOTIVE, BY TECHNOLOGY
    • FIGURE 19 MR TO GROW AT FASTER RATE (2022-2030)
  • 4.4 METAVERSE MARKET FOR AUTOMOTIVE, BY OFFERING
    • FIGURE 20 VIRTUAL PLATFORMS/SPACES TO OCCUPY LARGEST SHARE (2022-2030)
  • 4.5 METAVERSE MARKET FOR AUTOMOTIVE, BY APPLICATION
    • FIGURE 21 ADVERTISING TO LEAD MARKET DURING FORECAST PERIOD (2022-2030)
  • 4.6 METAVERSE MARKET FOR AUTOMOTIVE, BY REGION
    • FIGURE 22 NORTH AMERICA PROJECTED TO BE LARGEST MARKET

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
    • FIGURE 23 AUTOMOTIVE APPLICATIONS IN METAVERSE MARKET
    • FIGURE 24 METAVERSE, FROM PAST TO FUTURE
  • 5.2 MARKET DYNAMICS
    • FIGURE 25 METAVERSE MARKET FOR AUTOMOTIVE: MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Brand promotions for automotive OEMs using gamification
    • FIGURE 26 FACTORS THAT MAKE ADVERTISING IMPORTANT IN METAVERSE
      • 5.2.1.2 Growing demand for automobile simulators in related industries
    • FIGURE 27 WAYRAY'S HOLOGRAKTOR ON METAVERSE
      • 5.2.1.3 Availability of affordable hardware
    • FIGURE 28 HARDWARE USED IN METAVERSE
      • 5.2.1.4 Use of metaverse in automotive design
    • FIGURE 29 FORD DESIGNED NEW CAR ENTIRELY USING VR
      • 5.2.1.5 Wider adoption of AR/VR across industries
    • FIGURE 30 ADOPTION OF AR/VR TECHNOLOGY ACROSS INDUSTRIES
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Installation and maintenance cost of high-end components
      • 5.2.2.2 Health and mental issues from extended use
    • FIGURE 31 HARMFUL EFFECTS OF LOW-FREQUENCY WAVES ON USE OF DEVICES FOR METAVERSE
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Incorporation of metaverse in automotive infotainment
      • 5.2.3.2 Continuous developments in 5G and higher band technologies
    • FIGURE 32 EXPECTED 5G PENETRATION BY 2025
      • 5.2.3.3 Virtual experience as a trial before buying automobiles
    • FIGURE 33 NISSAN LAUNCHED NISSAN SAKURA THROUGH VIRTUAL TEST DRIVING USING METAVERSE
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Cybersecurity and privacy challenges
    • FIGURE 34 CYBERSECURITY WILL BE MAIN HURDLE FOR METAVERSE POPULARIZATION
      • 5.2.4.2 Local government restrictions with environmental impact
    • TABLE 8 METAVERSE MARKET FOR AUTOMOTIVE: IMPACT OF MARKET DYNAMICS
  • 5.3 PORTER'S FIVE FORCES
    • FIGURE 35 PORTER'S FIVE FORCES: METAVERSE MARKET FOR AUTOMOTIVE
    • TABLE 9 METAVERSE MARKET: PORTER'S FIVE FORCES ANALYSIS
    • 5.3.1 INTENSITY OF COMPETITIVE RIVALRY
    • 5.3.2 BARGAINING POWER OF SUPPLIERS
    • 5.3.3 BARGAINING POWER OF BUYERS
    • 5.3.4 THREAT OF NEW ENTRANTS
    • 5.3.5 THREAT OF SUBSTITUTES
  • 5.4 METAVERSE MARKET ECOSYSTEM FOR AUTOMOTIVE
    • FIGURE 36 METAVERSE MARKET FOR AUTOMOTIVE: ECOSYSTEM ANALYSIS
    • 5.4.1 HARDWARE PROVIDERS
    • 5.4.2 SOFTWARE PROVIDERS
    • 5.4.3 CLOUD SERVICE/DATA CENTER PROVIDERS
    • 5.4.4 METAVERSE PLATFORM PROVIDERS
    • 5.4.5 FINANCIAL SERVICES
    • 5.4.6 AUTOMOTIVE SIMULATORS
    • 5.4.7 OTHER SERVICES
    • 5.4.8 OEMS
    • 5.4.9 END USERS
    • TABLE 10 METAVERSE MARKET FOR AUTOMOTIVE: ROLE OF COMPANIES IN ECOSYSTEM
  • 5.5 SUPPLY CHAIN ANALYSIS
    • FIGURE 37 SUPPLY CHAIN ANALYSIS OF METAVERSE MARKET FOR AUTOMOTIVE
  • 5.6 KEY CONFERENCES AND EVENTS, 2022-2023
    • TABLE 11 METAVERSE MARKET FOR AUTOMOTIVE: LIST OF CONFERENCES AND EVENTS
  • 5.7 KEY OEMS IN METAVERSE MARKET FOR AUTOMOTIVE
    • FIGURE 38 KEY OEMS IN METAVERSE MARKET FOR AUTOMOTIVE
  • 5.8 TECHNOLOGY ANALYSIS
    • 5.8.1 TECHNOLOGY STACK
    • FIGURE 39 METAVERSE MARKET FOR AUTOMOTIVE: TECHNOLOGIES
    • 5.8.2 INFRASTRUCTURE LEVEL
      • 5.8.2.1 5G network
      • 5.8.2.2 IoT
      • 5.8.2.3 Cloud and edge computing
    • 5.8.3 DESIGN AND DEVELOPMENT LEVEL
      • 5.8.3.1 Blockchain
      • 5.8.3.2 3D modeling and real-time rendering
      • 5.8.3.3 AI, NLP, and computer vision
    • 5.8.4 HUMAN INTERACTION LEVEL
      • 5.8.4.1 VR
      • 5.8.4.2 AR
        • 5.8.4.2.1 Mobile AR
        • 5.8.4.2.2 Monitor-based AR
        • 5.8.4.2.3 Near-eye-based AR
        • 5.8.4.2.4 Web AR
      • 5.8.4.3 MR
  • 5.9 PATENT ANALYSIS
    • FIGURE 40 NUMBER OF PATENTS PUBLISHED, 2011-2021
    • FIGURE 41 TOP FIVE PATENT OWNERS (GLOBAL)
    • TABLE 12 TOP 10 PATENT OWNERS (US)
    • TABLE 13 IMPORTANT PATENT REGISTRATIONS RELATED TO METAVERSE MARKET FOR AUTOMOTIVE
  • 5.10 KEY ENABLERS OF METAVERSE
    • FIGURE 42 KEY ENABLERS OF THE METAVERSE
  • 5.11 CASE STUDY ANALYSIS
    • 5.11.1 CASE STUDY 1: META FACTORY SETUP
    • 5.11.2 CASE STUDY 2: LEVERAGING METAVERSE IN AUTOMOBILE INDUSTRY
    • 5.11.3 CASE STUDY 3: PERFORMING SIMULATIONS FOR SMART MANUFACTURING
    • 5.11.4 CASE STUDY 4: PRODUCTION OF NEW CAR USING METAVERSE
    • 5.11.5 CASE STUDY 5: DEVELOPMENT OF MGVERSE
    • 5.11.6 CASE STUDY 6: DEVELOPMENT OF HYUNDAI MOBILITY ADVENTURE
    • 5.11.7 CASE STUDY 7: DEVELOPMENT OF AR IN INFORMATION DISPLAY
    • 5.11.8 CASE STUDY 8: ANNOUNCEMENT OF MCLAREN RACING COLLECTIVE
    • 5.11.9 CASE STUDY 9: ANNOUNCEMENT OF ALFA ROMEO NFTS
    • 5.11.10 CASE STUDY 10: DEVELOPMENT OF VOLVOVERSE
    • 5.11.11 CASE STUDY 11: SMART SERVICING AND REPAIR
  • 5.12 REGULATORY LANDSCAPE
    • 5.12.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 14 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 15 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 16 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 17 REST OF WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • 5.12.2 REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS
    • TABLE 18 MAJOR REGULATIONS REQUIRED FOR AUTOMOTIVE METAVERSE
  • 5.13 TRENDS AND DISRUPTIONS
    • FIGURE 43 METAVERSE MARKET FOR AUTOMOTIVE: TRENDS AND DISRUPTIONS
  • 5.14 METAVERSE MARKET FOR AUTOMOTIVE, SCENARIO ANALYSIS (2022-2030)
    • FIGURE 44 METAVERSE MARKET FOR AUTOMOTIVE: FUTURE TRENDS & SCENARIOS, 2021-2030 (USD MILLION)
    • 5.14.1 MOST LIKELY SCENARIO
    • TABLE 19 METAVERSE MARKET FOR AUTOMOTIVE (MOST LIKELY), BY REGION, 2022-2030 (USD MILLION)
    • 5.14.2 OPTIMISTIC SCENARIO
    • TABLE 20 METAVERSE MARKET FOR AUTOMOTIVE (OPTIMISTIC), BY REGION, 2022-2030 (USD MILLION)
    • 5.14.3 PESSIMISTIC SCENARIO
    • TABLE 21 METAVERSE MARKET FOR AUTOMOTIVE (PESSIMISTIC), BY REGION, 2022-2030 (USD MILLION)

6 METAVERSE MARKET FOR AUTOMOTIVE, BY OFFERING

  • 6.1 INTRODUCTION
    • FIGURE 45 VIRTUAL PLATFORMS/SPACE TO BE LARGEST SEGMENT DURING FORECAST PERIOD
    • TABLE 22 METAVERSE MARKET FOR AUTOMOTIVE, BY OFFERING, 2018-2021 (USD MILLION)
    • TABLE 23 METAVERSE MARKET FOR AUTOMOTIVE, BY OFFERING, 2022-2030 (USD MILLION)
    • 6.1.1 OPERATIONAL DATA
    • TABLE 24 METAVERSE: COMPANY OFFERINGS
    • 6.1.2 ASSUMPTIONS
    • TABLE 25 ASSUMPTIONS: BY OFFERING
    • 6.1.3 RESEARCH METHODOLOGY
  • 6.2 VIRTUAL PLATFORMS/SPACES
    • 6.2.1 GROWING DEMAND FOR AR/VR APPLICATIONS
    • TABLE 26 TOP COLLABORATIONS BETWEEN OEMS AND METAVERSE PROVIDERS
    • TABLE 27 VIRTUAL PLATFORM/SPACE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 28 VIRTUAL PLATFORM/SPACE, BY REGION, 2022-2030 (USD MILLION)
  • 6.3 AVATARS
    • 6.3.1 VIRTUAL ENVIRONMENT TO CREATE OPPORTUNITIES
    • TABLE 29 AVATARS, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 30 AVATARS, BY REGION, 2022-2030 (USD MILLION)
  • 6.4 ASSET MARKETPLACES
    • 6.4.1 GROWING NFT AND SDK DEMAND
    • TABLE 31 ASSET MARKETPLACE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 32 ASSET MARKETPLACE, BY REGION, 2022-2030 (USD MILLION)
  • 6.5 FINANCIAL SERVICES
    • 6.5.1 INCREASING TRADE OF DIGITAL ASSETS IN BLOCKCHAIN AND CRYPTOCURRENCY
    • TABLE 33 FINANCIAL SERVICES, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 34 FINANCIAL SERVICES, BY REGION, 2022-2030 (USD MILLION)
  • 6.6 KEY PRIMARY INSIGHTS

7 METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT

  • 7.1 INTRODUCTION
    • FIGURE 46 SOFTWARE SEGMENT TO LEAD MARKET DURING FORECAST PERIOD
    • TABLE 35 METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 36 METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)
    • 7.1.1 OPERATIONAL DATA
    • TABLE 37 METAVERSE ECOSYSTEM: WHAT COMPANIES ARE WORKING ON
    • 7.1.2 ASSUMPTIONS
    • TABLE 38 ASSUMPTIONS: BY PRODUCT
    • 7.1.3 RESEARCH METHODOLOGY
  • 7.2 HARDWARE
    • 7.2.1 INCREASED USE OF XR HARDWARE IN AUTOMOTIVE
    • TABLE 39 MAJOR HARDWARE USED/TO BE USED IN AUTOMOTIVE METAVERSE
    • TABLE 40 METAVERSE HARDWARE MARKET, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 41 METAVERSE HARDWARE MARKET, BY REGION, 2022-2030 (USD MILLION)
  • 7.3 SOFTWARE
    • 7.3.1 GROWING NUMBER OF METAVERSE SOFTWARE PROVIDERS
    • TABLE 42 MAJOR SOFTWARE TYPES AND THEIR USE CASES IN AUTOMOTIVE METAVERSE
    • TABLE 43 METAVERSE SOFTWARE MARKET, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 44 METAVERSE SOFTWARE MARKET, BY REGION, 2022-2030 (USD MILLION)
  • 7.4 OTHERS
    • 7.4.1 EXPONENTIAL GROWTH IN DEMAND FOR AUTOMOTIVE NFTS AND FINANCIAL SERVICES
    • TABLE 45 OTHERS: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 46 OTHERS: METAVERSE MARKET, BY REGION, 2022-2030 (USD MILLION)
  • 7.5 KEY PRIMARY INSIGHTS

8 METAVERSE MARKET FOR AUTOMOTIVE, BY TECHNOLOGY

  • 8.1 INTRODUCTION
    • FIGURE 47 AR TO HOLD LARGEST MARKET SHARE DURING FORECAST PERIOD
    • TABLE 47 METAVERSE MARKET FOR AUTOMOTIVE, BY TECHNOLOGY, 2018-2021 (USD MILLION)
    • TABLE 48 METAVERSE MARKET FOR AUTOMOTIVE, BY TECHNOLOGY, 2022-2030 (USD MILLION)
    • 8.1.1 OPERATIONAL DATA
    • TABLE 49 COMPANIES WORKING ON AR/VR/MR TECHNOLOGIES
    • 8.1.2 ASSUMPTIONS
    • TABLE 50 ASSUMPTIONS: BY TECHNOLOGY
    • 8.1.3 RESEARCH METHODOLOGY
  • 8.2 AUGMENTED REALITY (AR)
    • 8.2.1 NEEDED FOR VIRTUAL SHOWROOMS AND CAR DESIGNING
    • TABLE 51 OEMS AND THEIR AR USE CASES IN AUTOMOTIVE METAVERSE
    • TABLE 52 METAVERSE AR MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 53 METAVERSE AR MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 8.3 VIRTUAL REALITY (VR)
    • 8.3.1 INCREASING DIGITAL INTERACTIVE APPLICATIONS
    • TABLE 54 OEMS AND THEIR VR USE CASES IN AUTOMOTIVE METAVERSE
    • TABLE 55 METAVERSE VR MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 56 METAVERSE VR MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 8.4 MIXED REALITY (MR)
    • 8.4.1 DECREASING COST OF MR DEVICES
    • TABLE 57 METAVERSE MR MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 58 METAVERSE MR MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 8.5 NON-FUNGIBLE TOKEN (NFT)
    • 8.5.1 INCREASING NUMBER OF NFT LAUNCHES BY TOP OEMS
    • TABLE 59 OEMS AND THEIR NFT COLLABORATIONS IN AUTOMOTIVE METAVERSE
  • 8.6 BLOCKCHAIN
    • 8.6.1 GROWING TRADE OF DIGITAL ASSETS
  • 8.7 KEY PRIMARY INSIGHTS

9 METAVERSE MARKET FOR AUTOMOTIVE, BY APPLICATION

  • 9.1 INTRODUCTION
    • FIGURE 48 ADVERTISING SEGMENT TO DOMINATE DURING FORECAST PERIOD
    • TABLE 60 METAVERSE MARKET FOR AUTOMOTIVE, BY APPLICATION, 2018-2021 (USD MILLION)
    • TABLE 61 METAVERSE MARKET FOR AUTOMOTIVE, BY APPLICATION, 2022-2030 (USD MILLION)
    • 9.1.1 OPERATIONAL DATA
    • TABLE 62 OEMS AND CURRENT METAVERSE APPLICATIONS
    • 9.1.2 ASSUMPTIONS
    • TABLE 63 ASSUMPTIONS: BY APPLICATION
    • 9.1.3 RESEARCH METHODOLOGY
  • 9.2 ADVERTISING
    • 9.2.1 ADVERTISING IN METAVERSE IMPACTING BRAND VALUE
    • FIGURE 49 HOW OEMS ARE ADVERTISING IN METAVERSE
    • TABLE 64 METAVERSE ADVERTISING MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 65 METAVERSE ADVERTISING MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.3 ONLINE CAR PURCHASE
    • 9.3.1 PREFERRED BY MILLENNIAL CUSTOMERS
    • TABLE 66 ONLINE CAR PURCHASE OFFERINGS BY OEMS IN AUTOMOTIVE METAVERSE
    • TABLE 67 METAVERSE ONLINE CAR PURCHASE MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 68 METAVERSE ONLINE CAR PURCHASE MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.4 INFOTAINMENT
    • 9.4.1 AR/VR-BASED HMD AND HUD DEVICES FOR IN-CAR INFOTAINMENT
    • TABLE 69 IN-CAR METAVERSE COMPATIBLE AR/VR INFOTAINMENT SYSTEMS
    • TABLE 70 METAVERSE INFOTAINMENT MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 71 METAVERSE INFOTAINMENT MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.5 CAR DESIGN
    • 9.5.1 CONVENIENT AND INEXPENSIVE CAR DESIGN USING XR
    • TABLE 72 VIRTUAL CAR DESIGN USING AUTOMOTIVE METAVERSE
    • TABLE 73 METAVERSE CAR DESIGN MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 74 METAVERSE CAR DESIGN MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.6 AUTONOMOUS CAR TESTING
    • 9.6.1 AUTONOMOUS CAR TESTING USING METAVERSE SAVES COST
    • TABLE 75 METAVERSE AUTONOMOUS CAR TESTING MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 76 METAVERSE AUTONOMOUS CAR TESTING MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.7 TRAINING & SIMULATION
    • 9.7.1 GROWING DEMAND AMONG NOVICE AND PROFESSIONAL DRIVERS
    • TABLE 77 DRIVING SIMULATORS IN AUTOMOTIVE METAVERSE
    • TABLE 78 METAVERSE TRAINING & SIMULATION MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 79 METAVERSE TRAINING & SIMULATION MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.8 KEY PRIMARY INSIGHTS

10 METAVERSE MARKET FOR AUTOMOTIVE, BY REGION

  • 10.1 INTRODUCTION
    • FIGURE 50 ASIA PACIFIC TO GROW AT FAST RATE DURING FORECAST PERIOD
    • TABLE 80 METAVERSE MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 81 METAVERSE MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 10.2 ASIA PACIFIC
    • 10.2.1 ASIA PACIFIC: REGULATIONS
    • FIGURE 51 ASIA PACIFIC: REGIONAL SNAPSHOT
    • TABLE 82 ASIA PACIFIC: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2018-2021 (USD MILLION)
    • TABLE 83 ASIA PACIFIC: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2022-2030 (USD MILLION)
    • TABLE 84 ASIA PACIFIC: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 85 ASIA PACIFIC: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)
    • 10.2.2 CHINA
      • 10.2.2.1 Government incentives present opportunities
    • TABLE 86 CHINA: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.2.3 JAPAN
      • 10.2.3.1 Increasing OEM initiatives
    • TABLE 87 JAPAN: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.2.4 SOUTH KOREA
      • 10.2.4.1 Thriving automotive OEM and metaverse provider partnerships
    • TABLE 88 SOUTH KOREA: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.2.5 REST OF ASIA PACIFIC
    • TABLE 89 REST OF ASIA PACIFIC: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
  • 10.3 EUROPE
    • 10.3.1 EUROPE: REGULATIONS
    • TABLE 90 EUROPE: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2018-2021 (USD MILLION)
    • TABLE 91 EUROPE: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2022-2030 (USD MILLION)
    • TABLE 92 EUROPE: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 93 EUROPE: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)
    • 10.3.2 UK
      • 10.3.2.1 Large-scale metaverse adoption by OEMs
    • TABLE 94 UK: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.3.3 GERMANY
      • 10.3.3.1 Success of BMW meta factories and NFT-based transactions
    • TABLE 95 GERMANY: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.3.4 REST OF EUROPE
    • TABLE 96 REST OF EUROPE: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
  • 10.4 NORTH AMERICA
    • 10.4.1 NORTH AMERICA: REGULATIONS
    • FIGURE 52 NORTH AMERICA: REGIONAL SNAPSHOT
    • TABLE 97 NORTH AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2018-2021 (USD MILLION)
    • TABLE 98 NORTH AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2022-2030 (USD MILLION)
    • TABLE 99 NORTH AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 100 NORTH AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)
    • 10.4.2 US
      • 10.4.2.1 Presence of top metaverse providers and high penetration of 5G
    • TABLE 101 US: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.4.3 CANADA
      • 10.4.3.1 Presence of innovative startups
    • TABLE 102 CANADA: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
  • 10.5 MIDDLE EAST & AFRICA
    • TABLE 103 MIDDLE EAST & AFRICA: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.5.1 MIDDLE EAST & AFRICA: REGULATIONS
    • TABLE 104 MIDDLE EAST & AFRICA: METAVERSE MARKET FOR AUTOMOTIVE, 2018-2021 (USD MILLION)
    • TABLE 105 MIDDLE EAST & AFRICA: METAVERSE MARKET FOR AUTOMOTIVE, 2022-2030 (USD MILLION)
    • TABLE 106 MIDDLE EAST & AFRICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 107 MIDDLE EAST & AFRICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)
  • 10.6 LATIN AMERICA
    • TABLE 108 LATIN AMERICA: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.6.1 LATIN AMERICA: REGULATIONS
    • TABLE 109 LATIN AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, 2018-2021 (USD MILLION)
    • TABLE 110 LATIN AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, 2022-2030 (USD MILLION)
    • TABLE 111 LATIN AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 112 LATIN AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)

11 COMPETITIVE LANDSCAPE

  • 11.1 OVERVIEW
  • 11.2 MARKET RANKING ANALYSIS
    • FIGURE 53 MARKET RANKING OF MAJOR PLAYERS IN METAVERSE MARKET FOR AUTOMOTIVE, 2021
  • 11.3 COMPETITIVE SCENARIO
    • 11.3.1 DEALS, 2019-2022
    • TABLE 113 DEALS, 2019-2022
    • 11.3.2 PRODUCT LAUNCHES, 2019-2022
    • TABLE 114 NEW PRODUCT LAUNCHES, 2019-2022
  • 11.4 COMPANY EVALUATION QUADRANT FOR METAVERSE MARKET FOR AUTOMOTIVE
    • 11.4.1 STARS
    • 11.4.2 EMERGING LEADERS
    • 11.4.3 PERVASIVE COMPANIES
    • 11.4.4 PARTICIPANTS
    • FIGURE 54 COMPANY EVALUATION QUADRANT FOR HARDWARE AND SOFTWARE PROVIDERS, 2021
    • FIGURE 55 COMPANY EVALUATION QUADRANT FOR OEMS, 2021
  • 11.5 COMPANY EVALUATION FOOTPRINT
    • TABLE 115 METAVERSE MARKET FOR AUTOMOTIVE: COMPANY FOOTPRINT, 2021
    • TABLE 116 METAVERSE MARKET FOR AUTOMOTIVE: APPLICATION FOOTPRINT, 2021
    • TABLE 117 METAVERSE MARKET FOR AUTOMOTIVE: REGIONAL FOOTPRINT, 2021
  • 11.6 COMPETITIVE EVALUATION QUADRANT, START-UPS AND SMES
    • 11.6.1 PROGRESSIVE COMPANIES
    • 11.6.2 RESPONSIVE COMPANIES
    • 11.6.3 DYNAMIC COMPANIES
    • 11.6.4 STARTING BLOCKS
    • FIGURE 56 COMPETITIVE LEADERSHIP MAPPING FOR START-UPS AND SMES, 2021
    • TABLE 118 METAVERSE MARKET FOR AUTOMOTIVE: LIST OF KEY STARTUPS

12 COMPANY PROFILES

  • (Business overview, Products offered, Recent developments & MnM View)**
  • 12.1 KEY PLAYERS
    • 12.1.1 NVIDIA
    • TABLE 119 NVIDIA: BUSINESS OVERVIEW
    • FIGURE 57 NVIDIA: COMPANY SNAPSHOT
    • FIGURE 58 NVIDIA OMNIVERSE AND ITS APPLICATION
    • TABLE 120 NVIDIA: PRODUCTS OFFERED
    • TABLE 121 NVIDIA: NEW PRODUCT DEVELOPMENTS
    • TABLE 122 NVIDIA: DEALS
    • 12.1.2 ROBLOX CORPORATION
    • TABLE 123 ROBLOX CORPORATION: BUSINESS OVERVIEW
    • FIGURE 59 ROBLOX CORPORATION: COMPANY SNAPSHOT
    • TABLE 124 ROBLOX CORPORATION: PRODUCTS OFFERED
    • TABLE 125 ROBLOX CORPORATION: DEALS
    • 12.1.3 UNITY TECHNOLOGIES
    • TABLE 126 UNITY TECHNOLOGIES: BUSINESS OVERVIEW
    • FIGURE 60 UNITY TECHNOLOGIES: COMPANY SNAPSHOT
    • FIGURE 61 UNITY TECHNOLOGIES PARTNERSHIP WITH HYUNDAI
    • TABLE 127 UNITY TECHNOLOGIES: PRODUCTS OFFERED
    • TABLE 128 UNITY TECHNOLOGIES: NEW PRODUCT DEVELOPMENTS
    • TABLE 129 UNITY TECHNOLOGIES: DEALS
    • 12.1.4 META PLATFORMS INC.
    • TABLE 130 META PLATFORMS INC: BUSINESS OVERVIEW
    • FIGURE 62 META PLATFORMS INC: COMPANY SNAPSHOT
    • TABLE 131 META PLATFORMS INC: PRODUCTS OFFERED
    • TABLE 132 META PLATFORMS INC: NEW PRODUCT DEVELOPMENTS
    • TABLE 133 META PLATFORMS INC: DEALS
    • 12.1.5 WAYRAY
    • TABLE 134 WAYRAY: BUSINESS OVERVIEW
    • TABLE 135 WAYRAY: PRODUCTS OFFERED
    • TABLE 136 WAYRAY: NEW PRODUCT DEVELOPMENTS
    • TABLE 137 WAYRAY: DEALS
    • 12.1.6 EPIC GAMES
    • TABLE 138 EPIC GAMES: BUSINESS OVERVIEW
    • FIGURE 63 EPIC GAMES METAVERSE
    • TABLE 139 EPIC GAMES: PRODUCTS OFFERED
    • TABLE 140 EPIC GAMES: NEW PRODUCT DEVELOPMENTS
    • TABLE 141 EPIC GAMES: DEALS
    • 12.1.7 TECH MAHINDRA
    • TABLE 142 TECH MAHINDRA: BUSINESS OVERVIEW
    • FIGURE 64 TECH MAHINDRA: COMPANY SNAPSHOT
    • TABLE 143 TECH MAHINDRA: PRODUCTS OFFERED
    • TABLE 144 TECH MAHINDRA: NEW PRODUCT DEVELOPMENTS
    • TABLE 145 TECH MAHINDRA: DEALS
    • TABLE 146 TECH MAHINDRA: OTHERS
    • 12.1.8 MICROSOFT
    • TABLE 147 MICROSOFT: BUSINESS OVERVIEW
    • FIGURE 65 MICROSOFT: COMPANY SNAPSHOT
    • FIGURE 66 MICROSOFT HOLOLENS 2 MR DEVICE
    • TABLE 148 MICROSOFT: PRODUCTS OFFERED
    • TABLE 149 MICROSOFT: NEW PRODUCT DEVELOPMENTS
    • TABLE 150 MICROSOFT: DEALS
    • TABLE 151 MICROSOFT: OTHERS
    • 12.1.9 XR LABS
    • TABLE 152 XR LABS: BUSINESS OVERVIEW
    • TABLE 153 XR LABS: PRODUCTS OFFERED
    • TABLE 154 XR LABS: DEALS
    • 12.1.10 QUALCOMM
    • TABLE 155 QUALCOMM: BUSINESS OVERVIEW
    • FIGURE 67 QUALCOMM: COMPANY SNAPSHOT
    • FIGURE 68 QUALCOMM X2 CHIP FOR AR/VR DEVICES
    • TABLE 156 QUALCOMM: PRODUCTS OFFERED
    • TABLE 157 QUALCOMM: NEW PRODUCT DEVELOPMENTS
    • TABLE 158 QUALCOMM: DEALS
    • 12.1.11 DECENTRALAND
    • TABLE 159 DECENTRALAND: BUSINESS OVERVIEW
    • TABLE 160 DECENTRALAND: PRODUCTS OFFERED
    • TABLE 161 DECENTRALAND: DEALS
    • 12.1.12 SANDBOX
    • TABLE 162 SANDBOX: BUSINESS OVERVIEW
    • TABLE 163 SANDBOX: PRODUCTS OFFERED
    • TABLE 164 SANDBOX: NEW PRODUCT DEVELOPMENTS
    • TABLE 165 SANDBOX: DEALS
  • 12.2 AUTOMOTIVE OEMS
    • 12.2.1 HYUNDAI MOTOR COMPANY
    • TABLE 166 HYUNDAI MOTOR COMPANY: BUSINESS OVERVIEW
    • FIGURE 69 HYUNDAI MOTOR COMPANY: COMPANY SNAPSHOT
    • TABLE 167 HYUNDAI MOTOR COMPANY: PRODUCTS OFFERED
    • TABLE 168 HYUNDAI MOTOR COMPANY: NEW PRODUCT DEVELOPMENTS
    • TABLE 169 HYUNDAI MOTOR COMPANY: DEALS
    • TABLE 170 HYUNDAI MOTOR COMPANY: OTHERS
    • 12.2.2 VOLKSWAGEN AG
    • TABLE 171 VOLKSWAGEN AG: BUSINESS OVERVIEW
    • FIGURE 70 VOLKSWAGEN AG: COMPANY SNAPSHOT
    • TABLE 172 VOLKSWAGEN AG: PRODUCTS OFFERED
    • TABLE 173 VOLKSWAGEN AG: NEW PRODUCT DEVELOPMENTS
    • TABLE 174 VOLKSWAGEN: DEALS
    • TABLE 175 VOLKSWAGEN: OTHERS
    • 12.2.3 BMW GROUP
    • TABLE 176 BMW GROUP: BUSINESS OVERVIEWS
    • FIGURE 71 BMW GROUP: COMPANY SNAPSHOT
    • FIGURE 72 BMW GROUP VIRTUAL CAR DESIGN USING OMNIVERSE
    • TABLE 177 BMW GROUP: PRODUCTS OFFERED
    • TABLE 178 BMW GROUP: NEW PRODUCT DEVELOPMENTS
    • TABLE 179 BMW GROUP: DEALS
    • 12.2.4 MERCEDES-BENZ AG
    • TABLE 180 MERCEDES-BENZ AG: BUSINESS OVERVIEW
    • FIGURE 73 MERCEDES-BENZ AG: COMPANY SNAPSHOT
    • FIGURE 74 MERCEDES-BENZ NFT ISSUED ITS G-CLASS
    • TABLE 181 MERCEDES-BENZ AG: PRODUCTS OFFERED
    • TABLE 182 MERCEDES-BENZ AG: NEW PRODUCT DEVELOPMENTS
    • TABLE 183 MERCEDES-BENZ AG DEALS
    • 12.2.5 NISSAN MOTORS
    • TABLE 184 NISSAN MOTORS: BUSINESS OVERVIEW
    • FIGURE 75 NISSAN MOTORS: COMPANY SNAPSHOT
    • FIGURE 76 NISSAN MOTORS I2V SYSTEM
    • TABLE 185 NISSAN MOTORS: PRODUCTS OFFERED
    • TABLE 186 NISSAN MOTORS: DEALS
  • *Details on Business overview, Products offered, Recent developments & MnM View might not be captured in case of unlisted companies.
  • 12.3 OTHER KEY PLAYERS
    • 12.3.1 VOLVO
    • 12.3.2 GENERAL MOTORS
    • 12.3.3 ASTON MARTIN
    • 12.3.4 MG MOTORS
    • 12.3.5 HONDA MOTOR COMPANY
    • 12.3.6 TOYOTA MOTOR CORPORATION
    • 12.3.7 JIDU AUTO
    • 12.3.8 TATA MOTORS
    • 12.3.9 VARJO
    • 12.3.10 CARZSO
    • 12.3.11 TERRANET AB
    • 12.3.12 CARCIVIC
    • 12.3.13 SOMNIUM SPACE
    • 12.3.14 METAVRSE
    • 12.3.15 SONY CORPORATION
    • 12.3.16 OXBOTICA
    • 12.3.17 HYPERLINK INFOSYSTEM
    • 12.3.18 HOLORIDE
    • 12.3.19 HOLO-LIGHT
    • 12.3.20 INFINITEWORLD
    • 12.3.21 UPLAND

13 RECOMMENDATIONS BY MARKETSANDMARKETS

  • 13.1 ADVANCEMENTS IN XR TECHNOLOGIES TO DRIVE METAVERSE ADOPTION IN AUTOMOTIVE
  • 13.2 ASIA PACIFIC EXPECTED TO BE FASTEST MARKET
  • 13.3 CONCLUSION

14 APPENDIX

  • 14.1 KEY INSIGHTS FROM INDUSTRY EXPERTS
  • 14.2 DISCUSSION GUIDE
  • 14.3 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.4 CUSTOMIZATION OPTIONS
  • 14.5 RELATED REPORTS
  • 14.6 AUTHOR DETAILS