傳統玩具和遊戲市場:按產品類型、分銷渠道、年齡組和地區劃分——規模、份額、前景和機會分析,2022-2030 年
市場調查報告書
商品編碼
1181694

傳統玩具和遊戲市場:按產品類型、分銷渠道、年齡組和地區劃分——規模、份額、前景和機會分析,2022-2030 年

Traditional Toys and Games Market, by Product Type, by Distribution Channel, and by Age Demographic, and by Region - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030

出版日期: | 出版商: Coherent Market Insights | 英文 170 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

玩具和遊戲是在社會生活中佔有重要地位的玩樂工具。 這些產品主要針對兒童,但也面向成人銷售。 玩具製造商用來吸引兒童的一個核心策略是將蜘蛛俠、鋼鐵俠、超人和機器貓等喜愛的電影和卡通人物商業化。

市場動態

隨著在線零售變得越來越流行,消費者可以毫不費力地購買和瀏覽各種傳統遊戲和玩具。 此外,在線購物有助於使整個購物體驗更輕鬆、更方便。 網上購物的這些特點有可能為傳統玩具和遊戲銷售商開闢新的銷售渠道。 這些因素預計將在預測期內推動全球傳統玩具和遊戲市場的增長。

人們可支配收入的增加也是預測期內全球傳統玩具和遊戲市場的另一個重要增長因素。 隨著可支配收入的增加以及人們能夠承受的價格的增加,傳統玩具和遊戲的銷量預計會增加。 在線廣告有望幫助製造商向更廣泛的受眾推銷他們的玩具,他們也可以針對特定年齡段的人群。 在線促銷預計在預測期內將有利於市場。 此外,兒童及其父母對藝術小工具、科學技術和數學的興趣日益濃厚,這對益智玩具和遊戲的銷售產生了積極影響。 因此,這些因素預計將在未來幾年推動全球傳統玩具和遊戲市場的增長。

這項研究的主要特點

  • 本報告對全球傳統玩具和遊戲市場進行了深入分析,揭示了以 2021 年為基準年的預測期(2022-2030 年)的市場規模(十億美元)和復合年增長率。(複合年增長率百分比) .
  • 它還揭示了不同細分市場的潛在收入機會,並描述了一個有吸引力的市場投資建議矩陣。
  • 它還提供了有關市場驅動因素、制約因素、機會、新產品發布和批准、區域前景以及主要參與者採用的競爭戰略的重要見解。
  • 根據公司概況、業績、產品組合、地域分佈、分銷戰略、主要發展和戰略以及未來計劃等參數,全球傳統玩具和遊戲市場主要參與者的概況增加。
  • 本研究涵蓋的主要公司包括 Dream International Limited、Hasbro, Inc.、Mattel, Inc.、Funskool Limited、Lego A/S、Jakks Pacific Inc.、Tomy Co. Ltd.、LeapFrog Enterprises Inc.、 Spin Master Corp. 和 Bandai Namco Holdings Inc.
  • 這份報告中的見解將幫助公司的營銷人員和高管就未來的產品發布、技術升級、市場擴張和營銷策略做出明智的決策。成為。
  • 《全球傳統玩具和遊戲市場》報告面向該行業的各種利益相關者,包括投資者、供應商、傳統玩具和遊戲製造商、分銷商、新進入者和財務分析師。是的。
  • 利益相關者可以通過用於分析全球傳統玩具和遊戲市場的各種戰略矩陣來促進決策制定。

內容

第 1 章目的和先決條件

  • 調查目的
  • 先決條件
  • 縮寫說明

第二章市場展望

  • 報告內容
    • 市場定義和範圍
  • 執行摘要
    • 按產品類型細分的市場
    • 市場細分:按分銷渠道
    • 市場細分:按年齡組
    • 按地區劃分的市場細分
  • 連貫機會圖 (COM)

第3章市場動態、規律及趨勢分析

  • 市場動態
    • 司機
    • 約束因素
    • 害蟲分析
    • PORTER 的五力分析
    • 市場機會
    • 監管場景
    • 主要發展狀況
    • 行業趨勢

第 4 章傳統玩具和遊戲的全球市場 - 冠狀病毒 (COVID-19) 大流行的影響

  • 全球傳統玩具和遊戲市場的影響因素 - COVID-19
  • 影響分析

第 5 章傳統玩具和遊戲的全球市場:按產品類型,2017-2030

  • 益智玩具
  • 紙牌遊戲
  • 毛絨玩具
  • 互動玩具
  • 戶外和運動玩具
  • 車型
  • 工藝品套裝
  • 拼圖
  • 遙控玩具
  • 玩偶/可動人偶
  • 棋盤遊戲
  • 其他

第 6 章傳統玩具和遊戲的全球市場:按分銷渠道,2017-2030

  • 大賣場
  • 超市
  • 在線
  • 企業直銷店
  • 玩具店
  • 其他

第 7 章傳統玩具和遊戲的全球市場:按年齡組劃分,2017-2030

  • 0-18 個月
  • 18 至 36 個月
  • 3-4歲
  • 4-8歲
  • 8 到 10 歲
  • 10-14 歲

第 8 章全球傳統玩具和遊戲市場:按地區劃分,2017-2030

  • 北美
  • 美國
  • 加拿大
  • 拉丁美洲
  • 巴西
  • 阿根廷
  • 墨西哥
  • 其他拉丁美洲地區
  • 歐洲
  • 法國
  • 德國
  • 意大利
  • 西班牙
  • 英國
  • 俄羅斯
  • 其他歐洲
  • 亞太地區
  • 中國
  • 印度
  • 日本
  • 東盟
  • 澳大利亞
  • 韓國
  • 其他亞太地區
  • 中東和非洲
  • 中東
  • 非洲

第9章競爭格局

  • 熱圖分析
  • 市場份額分析(3x3 矩陣)
  • 公司簡介
    • Dream International Limited
    • Hasbro Inc.
    • Mattel Inc.
    • Funskool Ltd.
    • Lego A/S
    • Jakks Pacific Inc.
    • LeapFrog Enterprises Inc.
    • Tomy Co. Ltd.
    • Spin Master Corp.
    • Bandai Namco Holdings Inc.

第 10 章

  • 參考資料
  • 調查方法介紹
  • 全球傳統玩具和遊戲市場的 50 個市場數據表*和 40 個圖表* - 到 2030 年的預測。
簡介目錄
Product Code: CMI1243

Toys and games are the tools of play, which hold an important part in social life. These are mainly intended for children's use, though they have also been marketed to adults. The core strategy used by toy manufacturers to attract children is to commercialize favorite movies and cartoon characters such as Spiderman, Ironman, Superman, and Doraemon.

Market Dynamics

The rising popularity of online retailing is allowing hassle-free purchase and browsing of products from an extensive range of traditional games and toys. In addition to that, online retailing aids in making entire shopping experience a lot easier and more convenient. These features of online shopping are likely to open up a new channel of sales for the seller of traditional toys and games. This factor is expected to drive growth of the global traditional toys and games market over the forecast period.

Increasing disposable income of the people is also an another important growth factor for the global traditional toys and games market over the forecast period. The affordability of the people rises with the rise in disposable income, which is expected to increase the sales of traditional toys and games. Online advertising is expected to help manufacturers promote their toys to a large base of consumers, they could also target specific age groups as well. Online promotions are likely to work in favor of the market over the forecast period. Furthermore, growing interest of children and their parents in art-based gadgets, science & technology, and math is positively impacting the sales of educational toys and games. Thus, these factors are expected to propel growth of the global traditional toys and games market in the upcoming years.

Key features of the study:

  • This report provides in-depth analysis of global traditional toys and games market, and provides market size (US$ Billion) and compound annual growth rate (CAGR %) for the forecast period (2022-2030), considering 2021 as the base year.
  • It elucidates potential revenue opportunity across different segments and explains attractive investment proposition matrix for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global traditional toys and games market based on the following parameters - company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans
  • Key companies covered as a part of this study include Dream International Limited, Hasbro, Inc., Mattel, Inc., Funskool Limited, Lego A/S, Jakks Pacific Inc., Tomy Co. Ltd., LeapFrog Enterprises Inc., Spin Master Corp., and Bandai Namco Holdings Inc.
  • Insights from this report would allow marketers and management authorities of companies to make informed decision regarding future products launches, technology up gradation, market expansion, and marketing tactics
  • The global traditional toys and games market report caters to various stakeholders in this industry including investors, suppliers, traditional toys and games manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global traditional toys and games market

Detailed Segmentation:

  • Global Traditional Toys and Games Market, By Product Type:
    • Educational Toys
    • Card Games
    • Stuffed Toys
    • Interactive Toys
    • Outdoor and Sports Toys
    • Model Vehicles
    • Construction Sets
    • Puzzles
    • Remote Control Toys
    • Dolls and Action Figures
    • Board Games
    • Others
  • Global Traditional Toys and Games Market, By Distribution Channel:
    • Hypermarkets
    • Supermarkets
    • Online
    • Company Outlets
    • Toy Stores
    • Others
  • Global Traditional Toys and Games Market, By Age Demographic:
    • 0 to 18 months
    • 19 to 36 months
    • 3 to 4 years
    • 4 to 8 years
    • 8 to 10 years
    • 10 to 14 years
  • Global Traditional Toys and Games Market, By Region:
    • North America
      • U.S.
      • Canada
    • Europe
      • U.K.
      • Germany
      • Italy
      • France
      • Spain
      • Russia
      • Rest of Europe
    • Latin America
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
    • Asia Pacific
      • China
      • India
      • Japan
      • ASEAN
      • South Korea
      • Australia
      • Rest of Asia Pacific
    • Middle East & Africa
      • Middle East
      • Africa
  • Company Profile
    • Dream International Limited*
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments
      • Future Plans
    • Hasbro Inc.
    • Mattel Inc.
    • Funskool Ltd.
    • Lego A/S
    • Jakks Pacific Inc.
    • Tomy Co. Ltd.
    • LeapFrog Enterprises Inc.
    • Spin Master Corp.
    • Bandai Namco Holdings Inc.

"*" marked represents similar segmentation in other categories in the respective section

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Product Type
    • Market Snippet, By Distribution Channel
    • Market Snippet, By Age Demographic
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • PEST Analysis
    • PORTER's Five Forces Analysis
    • Market Opportunities
    • Regulatory Scenario
    • Key Developments
    • Industry Trend

4. Global Traditional Toys and Games Market - Impact of Coronavirus (COVID-19) Pandemic

  • Overview
  • Factors Affecting Global Traditional Toys and Games Market - COVID-19
  • Impact Analysis

5. Global Traditional Toys and Games Market, By Product Type, 2017-2030 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2022, 2025, and 2030 (%)
    • Y-o-Y Growth Analysis, 2017 - 2030
    • Segment Trends
  • Educational Toys
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Card Games
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Stuffed Toys
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Interactive Toys
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Outdoor and Sports Toys
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Model Vehicles
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Construction Sets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Puzzles
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Remote Control Toys
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Dolls and Action Figures
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Board Games
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)

6. Global Traditional Toys and Games Market, By Distribution Channel, 2017-2030 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2022, 2025, and 2030 (%)
    • Y-o-Y Growth Analysis, 2017 - 2030
    • Segment Trends
  • Hypermarkets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Supermarkets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Online
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Company Outlets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Toy Stores
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)

7. Global Traditional Toys and Games Market, By Age Demographic, 2017-2030 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2022, 2025, and 2030 (%)
    • Y-o-Y Growth Analysis, 2017 - 2030
    • Segment Trends
  • 0 to 18 Months
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • 18 to 36 Months
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • 3 to 4 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • 4 to 8 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • 8 to 10 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)
  • 10 to 14 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2017 - 2030, (US$ Billion)

8. Global Traditional Toys and Games Market, By Region, 2017-2030 (US$ Billion)

  • Introduction
    • Market Share Analysis, By Region, 2022, 2025, and 2030 (%)
    • Y-o-Y Growth Analysis, For Region, 2017 - 2030
  • North America
    • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
    • Y-o-Y Growth Analysis, By Country, 2017 - 2030
    • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
    • Countries
  • U.S.
  • Canada
  • Latin America
    • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
    • Y-o-Y Growth Analysis, By Country, 2017 - 2030
    • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
    • Countries
  • Brazil
  • Argentina
  • Mexico
  • Rest of Latin America
  • Europe
    • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
    • Y-o-Y Growth Analysis, By Country, 2017 - 2030
    • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
    • Countries
  • France
  • Germany
  • Italy
  • Spain
  • U.K.
  • Russia
  • Rest of Europe
  • Asia Pacific
    • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
    • Y-o-Y Growth Analysis, By Country, 2017 - 2030
    • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
    • Countries
  • China
  • India
  • Japan
  • ASEAN
  • Australia
  • South Korea
  • Rest of Asia Pacific
  • Middle East & Africa
    • Market Share Analysis, By Country, 2022, 2025 and 2030 (%)
    • Y-o-Y Growth Analysis, By Country, 2017 - 2030
    • Market Size and Forecast, By Product Type, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Distribution Channel, 2017- 2030 (US$ Billion)
    • Market Size and Forecast, By Age Demographic, 2017- 2030 (US$ Billion)
    • Countries
  • Middle East
  • Africa

9. Competitive Landscape

  • Heat Map Analysis
  • Market Share Analysis (3x3 Matrix)
  • Company Profiles
    • Dream International Limited
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Hasbro Inc.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Mattel Inc.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Funskool Ltd.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Lego A/S
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Jakks Pacific Inc.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • LeapFrog Enterprises Inc.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Tomy Co. Ltd.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Spin Master Corp.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates
    • Bandai Namco Holdings Inc.
  • Company Overview
  • Product Portfolio
  • Recent Developments/Updates

10. Section

  • References
  • Research Methodology
  • About Us and Sales Contact
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