封面
市場調查報告書
商品編碼
1181995

全球遊戲流媒體市場規模研究與預測,按收入模式(遊戲內廣告模式、訂閱模式、其他收入模式)、解決方案(基於網絡、基於應用程序)、地區,2022-2029 年

Global Game Streaming Market Size study & Forecast, by Revenue Model (In-Game Advertising Model, Subscription Model and Other Revenue Models ) by Solution (Web Based and Applications Based), and Regional Analysis, 2022-2029

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3個工作天內

價格

玩遊戲是玩家向在線直播觀眾廣播遊戲玩法的一種方式。

遊戲流媒體市場正在擴大,原因包括視頻流應用程序的普及率不斷提高以及智能手機的普及率不斷提高。 人們越來越多地使用帶有視頻流應用程序的電視和移動設備來觀看電影、電視節目、現場活動和點播內容,從而推動了對流媒體遊戲和娛樂的需求。 由於希望在沒有強大的 PC 或控制台的情況下玩頂級遊戲,這些基於互聯網的平台已經擴展。

例如,根據 Statista 的數據,2020 年全球智能手機總銷量為 135184 萬部,到 2021 年將增至 143386 萬部。 因此,智能手機銷量增加,促進了市場增長。 此外,隨著智能手機普及率的上升,視頻分發平台的需求量和收視率也在增加。 互聯網普及率的提高和技術進步也是推動市場的重要因素。 然而,遊戲流媒體的高成本和高訂閱成本將阻礙整個 2022-2029 年預測期內的市場增長。

全球遊戲流媒體市場研究中考慮的主要區域是亞太地區、北美、歐洲、拉丁美洲和世界其他地區。 在這些地區中,由於電子競技的普及、遊戲行業的增長、體育收視率的上升以及消費者對視頻流媒體平台的偏好,預計亞太地區的份額最高。

本研究的目的是闡明近年來各個細分市場和國家/地區的市場規模,並預測未來幾年的市場規模。 本報告旨在捕捉被調查國家行業的定性和定量方面的情況。

它還提供了關鍵方面的詳細信息,例如決定市場未來增長的驅動因素和挑戰。 此外,它還結合了利益相關者投資的微觀市場潛在機會,以及對主要參與者的競爭格局和市場格局的深入分析。

內容

第 1 章執行摘要

  • 市場概況
  • 2019-2029 年各細分市場的全球市場估計和預測
    • 遊戲流媒體市場,按地區劃分,2019 年至 2029 年
    • 遊戲流媒體市場:按收入模式分類,2019-2029 年
    • 遊戲流媒體市場:按解決方案分類,2019 年至 2029 年
  • 主要趨勢
  • 調查方法
  • 調查先決條件

第 2 章全球遊戲流媒體市場定義和範圍

  • 調查目的
  • 市場定義和範圍
    • 調查範圍
    • 工業發展
  • 調查年份
  • 貨幣兌換率

第 3 章全球遊戲流媒體市場動態

  • 遊戲流媒體市場影響分析(2019-2029)
    • 市場驅動因素
      • 視頻流媒體應用的採用率在增加
      • 智能手機普及率上升
    • 市場挑戰
      • 遊戲流媒體市場的高成本
    • 市場機會
      • 互聯網普及率上升
      • 技術進步

第 4 章全球遊戲流媒體市場行業分析

  • 波特 5 力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭公司之間的敵對關係
  • 波特 5 力模型的未來方法 (2019-2029)
  • 害蟲分析
    • 政治
    • 經濟的
    • 社交
    • 技術
  • 投資招聘模式
  • 分析師的結論和建議
  • 頂級投資機會
  • 關鍵成功策略

第 5 章風險評估:COVID-19 的影響

  • 評估 COVID-19 對行業的總體影響
  • COVID-19 之前和 COVID-19 之後的市場情景

第 6 章全球遊戲流媒體市場,按收入模式分類

  • 市場概況
  • 全球遊戲流媒體市場:按收入模式劃分的績效和潛力分析
  • 2019-2029 年世界遊戲流媒體市場,按收入模型估算和預測
  • 遊戲流媒體市場,按細分市場分析
    • 遊戲內廣告模式
    • 訂閱模式
    • 其他收入模式

第 7 章全球遊戲流媒體市場,按解決方案

  • 市場概況
  • 全球遊戲流媒體市場:按解決方案),性能潛力分析
  • 2019-2029 年全球遊戲流媒體市場、按解決方案估算和預測
  • 遊戲流媒體市場,按細分市場分析
    • 基於網絡
    • 應用基礎

第 8 章全球遊戲流媒體市場:區域分析

  • 遊戲流媒體市場,按地區劃分的市場概況
  • 北美
    • 美國
      • 2019-2029 年按收入模式估算和預測
      • 按解決方案估算和預測,2019 年至 2029 年
    • 加拿大
  • 歐洲遊戲流媒體市場概況
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 意大利
    • 其他歐洲地區
  • 亞太遊戲流媒體市場概況
    • 中國
    • 印度
    • 日本
    • 澳大利亞
    • 韓國
    • 其他亞太地區
  • 拉丁美洲遊戲流媒體市場概況
    • 巴西
    • 墨西哥
  • 世界其他地區

第 9 章衝突信息

  • 頂級市場策略
  • 公司簡介
    • Amazon.com Inc.
      • 主要信息
      • 概覽
      • 財務信息(取決於數據可用性)
      • 產品概述
      • 近期趨勢
    • Douyu TV(Tencent Holdings Limited)
    • Facebook Gaming
    • YouTube Gaming(Alphabet Inc.'s)
    • Mixer(Microsoft Corporation)
    • AfreecaTV Co Ltd
    • Nvidia Corporation
    • Apple Inc.
    • Parsec Cloud Inc.
    • YY Live

第 10 章研究過程

  • 研究過程
    • 數據挖掘
    • 分析
    • 市場評估
    • 驗證
    • 出版
  • 調查屬性
  • 調查先決條件

Global Game Streaming Market is valued at approximately USD XX billion in 2021 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2022-2029. Video game live streaming is a technique where players broadcast their gameplay to a live online audience. The Game Streaming market is expanding because of factors such as rising increased adoption of video streaming apps and the rising adoption of smartphones. The demand for gaming and entertainment streaming has been fueled by the rising use of TVs and mobile devices with video streaming apps to watch movies, TV shows, live events, and on-demand content. These internet-based platforms have expanded as a result of the desire to play top games without owning a powerful PC or console..

For instance, As per Statista in the year 2020 the total sales of smartphones across the world stood at 1351.84 million units which increased to 1433.86 million units in the year 2021. As a result, rising sales of smartphone catering for the growth of the market. As with the rising smartphone penetration, the demand and viewership of video streaming platforms also rise. Another important component driving space is rising internet penetration and technological Advancement. However, the high cost of Game Streaming and high subscription cost stifles market growth throughout the forecast period of 2022-2029.

The key regions considered for the Global Game Streaming Market study includes Asia Pacific, North America, Europe, Latin America, and the Rest of the World. Among these regions, Asia pacific is expected to hold the highest share owing to e-sport popularity, the rising gaming industry, rising sports viewership and consumer preference towards the video streaming platforms in the region.

Major market players included in this report are:

Amazon.com Inc.

Douyu TV (Tencent Holdings Limited)

Facebook Gaming

YouTube Gaming (Alphabet Inc.'s)

Mixer (Microsoft Corporation)

AfreecaTV Co. Ltd

Nvidia Corporation

Apple Inc

Parsec Cloud Inc.

YY Live

Recent Developments in the Market:

  • In July 2022, Riot Games and Amazon Web Services (AWS) have worked together to alter the way that how fans experience League of Legends (LoL), VALORANT, and League of Legends: Wild Rift events using AWS's data analytics integration for esports broadcasts. Riot has chosen AWS as its official cloud supplier for cloud artificial intelligence (AI), cloud machine learning (ML), cloud deep learning (DL), and cloud services as part of this international relationship..
  • In June 2022, Sony revealed the new games that have been added to PS Now and PS Plus. Mortal Kombat 11 and Final Fantasy XII: The Zodiac Age are both available on the PS Now, while the latter also has Persona 5 Strikers.

Global Game Streaming Market Report Scope:

Historical Data: 2019-2020-2021

Base Year for Estimation: 2021

Forecast period: 2022-2029

Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends

Segments Covered: Revenue Model, Solution, Region

Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World

Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Revenue Modelofferings of key players. The detailed segments and sub-segment of the market are explained below:

By Revenue Model:

In-Game Advertising Model

Subscription Model

Other Revenue Models

By Solution:

Web Based

Applications Based

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
    • 1.2.1. Game Streaming Market, by Region, 2019-2029 (USD Billion)
    • 1.2.2. Game Streaming Market, by Revenue Model, 2019-2029 (USD Billion)
    • 1.2.3. Game Streaming Market, by Solution, 2019-2029 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Game Streaming Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Game Streaming Market Dynamics

  • 3.1. Game Streaming Market Impact Analysis (2019-2029)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increased adoption of video streaming apps
      • 3.1.1.2. Rising adoption of smart phones
    • 3.1.2. Market Challenges
      • 3.1.2.1. High Cost of Game Streaming Market
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising Internet penetration
      • 3.1.3.2. Technological Advancement

Chapter 4. Global Game Streaming Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
  • 4.4. Investment Adoption Model
  • 4.5. Analyst Recommendation & Conclusion
  • 4.6. Top investment opportunity
  • 4.7. Top winning strategies

Chapter 5. Risk Assessment: COVID-19 Impact

  • 5.1. Assessment of the overall impact of COVID-19 on the industry
  • 5.2. Pre COVID-19 and post COVID-19 Market scenario

Chapter 6. Global Game Streaming Market, by Revenue Model

  • 6.1. Market Snapshot
  • 6.2. Global Game Streaming Market by Revenue Model , Performance - Potential Analysis
  • 6.3. Global Game Streaming Market Estimates & Forecasts by Revenue Model 2019-2029 (USD Billion)
  • 6.4. Game Streaming Market, Sub Segment Analysis
    • 6.4.1. In-Game Advertising Model
    • 6.4.2. Subscription Model
    • 6.4.3. Other Revenue Models

Chapter 7. Global Game Streaming Market, by Solution

  • 7.1. Market Snapshot
  • 7.2. Global Game Streaming Market by Solution, Performance - Potential Analysis
  • 7.3. Global Game Streaming Market Estimates & Forecasts by Solution 2019-2029 (USD Billion)
  • 7.4. Game Streaming Market, Sub Segment Analysis
    • 7.4.1. Web Based
    • 7.4.2. Applications Based

Chapter 8. Global Game Streaming Market, Regional Analysis

  • 8.1. Game Streaming Market, Regional Market Snapshot
  • 8.2. North America Game Streaming Market
    • 8.2.1. U.S. Game Streaming Market
      • 8.2.1.1. Revenue Model breakdown estimates & forecasts, 2019-2029
      • 8.2.1.2. Solution breakdown estimates & forecasts, 2019-2029
    • 8.2.2. Canada Game Streaming Market
  • 8.3. Europe Game Streaming Market Snapshot
    • 8.3.1. U.K. Game Streaming Market
    • 8.3.2. Germany Game Streaming Market
    • 8.3.3. France Game Streaming Market
    • 8.3.4. Spain Game Streaming Market
    • 8.3.5. Italy Game Streaming Market
    • 8.3.6. Rest of Europe Game Streaming Market
  • 8.4. Asia-Pacific Game Streaming Market Snapshot
    • 8.4.1. China Game Streaming Market
    • 8.4.2. India Game Streaming Market
    • 8.4.3. Japan Game Streaming Market
    • 8.4.4. Australia Game Streaming Market
    • 8.4.5. South Korea Game Streaming Market
    • 8.4.6. Rest of Asia Pacific Game Streaming Market
  • 8.5. Latin America Game Streaming Market Snapshot
    • 8.5.1. Brazil Game Streaming Market
    • 8.5.2. Mexico Game Streaming Market
  • 8.6. Rest of The World Game Streaming Market

Chapter 9. Competitive Intelligence

  • 9.1. Top Market Strategies
  • 9.2. Company Profiles
    • 9.2.1. Amazon.com Inc.
      • 9.2.1.1. Key Information
      • 9.2.1.2. Overview
      • 9.2.1.3. Financial (Subject to Data Availability)
      • 9.2.1.4. Product Summary
      • 9.2.1.5. Recent Developments
    • 9.2.2. Douyu TV (Tencent Holdings Limited)
    • 9.2.3. Facebook Gaming
    • 9.2.4. YouTube Gaming (Alphabet Inc.'s)
    • 9.2.5. Mixer (Microsoft Corporation)
    • 9.2.6. AfreecaTV Co Ltd
    • 9.2.7. Nvidia Corporation
    • 9.2.8. Apple Inc.
    • 9.2.9. Parsec Cloud Inc.
    • 9.2.10. YY Live

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Game Streaming Market, report scope
  • TABLE 2. Global Game Streaming Market estimates & forecasts by Region 2019-2029 (USD Billion)
  • TABLE 3. Global Game Streaming Market estimates & forecasts by Revenue Model 2019-2029 (USD Billion)
  • TABLE 4. Global Game Streaming Market estimates & forecasts by Solution 2019-2029 (USD Billion)
  • TABLE 5. Global Game Streaming Market estimates & forecasts by ijkl 2019-2029 (USD Billion)
  • TABLE 6. Global Game Streaming Market estimates & forecasts by xyz 2019-2029 (USD Billion)
  • TABLE 7. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 8. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 9. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 10. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 11. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 12. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 13. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 14. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 15. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 16. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 17. U.S. Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 18. U.S. Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 19. U.S. Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 20. Canada Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 21. Canada Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 22. Canada Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 23. UK Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 24. UK Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 25. UK Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 26. Germany Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 27. Germany Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 28. Germany Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 29. France Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 30. France Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 31. France Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 32. Italy Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 33. Italy Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 34. Italy Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 35. Spain Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 36. Spain Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 37. Spain Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 38. RoE Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 39. RoE Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 40. RoE Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 41. China Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 42. China Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 43. China Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 44. India Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 45. India Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 46. India Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 47. Japan Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 48. Japan Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 49. Japan Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 50. South Korea Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 51. South Korea Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 52. South Korea Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 53. Australia Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 54. Australia Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 55. Australia Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 56. RoAPAC Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 57. RoAPAC Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 58. RoAPAC Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 59. Brazil Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 60. Brazil Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 61. Brazil Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 62. Mexico Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 63. Mexico Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 64. Mexico Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 65. RoLA Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 66. RoLA Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 67. RoLA Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 68. Row Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 69. Row Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 70. Row Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 71. List of secondary sources, used in the study of global Game Streaming Market
  • TABLE 72. List of primary sources, used in the study of global Game Streaming Market
  • TABLE 73. Years considered for the study
  • TABLE 74. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

List of figures

  • FIG 1. Global Game Streaming Market, research methodology
  • FIG 2. Global Game Streaming Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Game Streaming Market, key trends 2021
  • FIG 5. Global Game Streaming Market, growth prospects 2022-2029
  • FIG 6. Global Game Streaming Market, porters 5 force model
  • FIG 7. Global Game Streaming Market, pest analysis
  • FIG 8. Global Game Streaming Market, value chain analysis
  • FIG 9. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 10. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 11. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 12. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 13. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 14. Global Game Streaming Market, regional snapshot 2019 & 2029
  • FIG 15. North America Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 16. Europe Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 17. Asia pacific Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 18. Latin America Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 19. Global Game Streaming Market, company Market share analysis (2021)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable